PUN Classic (v1), PUN 2, Bolt는 휴업 모드입니다. Unity2022에 대해서는 PUN 2에서 서포트하지만, 신기능의 추가는 없습니다. 현재 이용중인 고객님의 PUN 및 Bolt 프로젝트는 중단되지 않고, 퍼포먼스나 성능이 떨어지는 일도 없습니다. 앞으로의 새로운 프로젝트에는 Photon Fusion 또는 Quantum을 사용해 주십시오.

Bolt Code Generation

Bolt uses a code generator under the hood to build custom classes for your events, states, etc. This is a powerful concept since Bolt can generate optimal code to handle these cases rather than relying on run-time attribution and reflection, etc. However, what this means is that when you make changes to anything in Bolt - commands, states, events, etc. through the Bolt UI, you must recompile Bolt (Bolt/Compile Assembly). This tells Bolt to regenerate the backing code for these concepts with the changes you have made in the UI.

Also keep in mind that if you add or remove scenes from the Unity scenes list, you must also recompile Bolt as well.

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