PUN Classic (v1), Bolt는 휴업 모드입니다. Unity2022에 대해서는 PUN 2에서 서포트하지만, 신기능의 추가는 없습니다. 현재 이용중인 고객님의 PUN 및 Bolt 프로젝트는 중단되지 않고, 퍼포먼스나 성능이 떨어지는 일도 없습니다. 앞으로의 새로운 프로젝트에는 Photon Fusion 또는 Quantum을 사용해 주십시오.

Connection Process

Photon Bolt is able acomplish direct connections between server and clients, that grants perfomance improvements in the communication velocity, but it also can use relayed connections (on the Free version) in order to never let a player out of the gameplay.

Here is describe the connection process for both variantes of Photon Bolt, Pro and Free version.
You can read more about the main differences between editions on the Overview page.

Bolt Pro

By using the Pro edition, you are able to connect directly to your game server and are not bound to any external service.
In this case, you may need to implement the communication with your game client in order to send and receive information about the available servers and other additional information.

Below is described the usual flow in order to make your clients aware of the game servers and connect to them directly:

Photon Bolt Pro - Connection Process
Photon Bolt Pro - Connection Process.

Bolt Free

Photon Bolt also has support to the Photon Cloud infrastructure, providing robust matchmaking capabilities and relay service.
One of the key features implemented on Bolt Free is the capacity to accomplishing NAT punchthrough between the peers, that can grant direct connection.

The following flow presents an overview of the connection process when using Bolt along with the Photon Cloud integration:

Photon Bolt Free - Connection Process
Photon Bolt Free - Connection Process.
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