PUN Classic (v1), PUN 2 and Bolt are in maintenance mode. We will support Unity 2022 with PUN 2, but no new features will be added. Of course all your PUN & Bolt projects will continue to work and run with the known performance in the future. For any upcoming or new projects: please switch to Photon Fusion or Quantum.

What's new in v1.3

Main Changes:

For a full list of changes, check the log here.

Bolt Namespaces Rework

The version 1.3 of Bolt comes with a lot of structural changes, mainly focusing on a better organization of the classes and system inside Bolt. Unfortunatelly for a major refactor like this, it's necessary to change how the API is exposed, mainly by changing the namespaces, but also some methods and classes.

The major change was that all Bolt classes are now inside the Photon.Bolt. namespace instead of just Bolt.. Some changes are listed below:

  • Bolt.Command to Photon.Bolt.Command;
  • Bolt.ScopeMode to Photon.Bolt.ScopeMode;
  • Bolt.GlobalTargets to Photon.Bolt.GlobalTargets;
  • Bolt.IProtocolToken to Photon.Bolt.IProtocolToken;
  • Bolt.EntityBehaviour to Photon.Bolt.EntityBehaviour;
  • Bolt.ReliabilityModes to Photon.Bolt.ReliabilityModes;
  • Bolt.GlobalEventListener to Photon.Bolt.GlobalEventListener;

Other namespaces that often are used:

  • Photon.Bolt.Utils: include utility classes, like BoltLog and others.
  • Photon.Bolt.Collections: include the Bolt's own implementations of some collections, like BoltRingBuffer.
  • Photon.Bolt.Matchmaking: Matchmaking API;

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