PUN Classic (v1), Bolt는 휴업 모드입니다. Unity2022에 대해서는 PUN 2에서 서포트하지만, 신기능의 추가는 없습니다. 현재 이용중인 고객님의 PUN 및 Bolt 프로젝트는 중단되지 않고, 퍼포먼스나 성능이 떨어지는 일도 없습니다. 앞으로의 새로운 프로젝트에는 Photon Fusion 또는 Quantum을 사용해 주십시오.

Server & Client Model

Bolt is using what is commonly referred to as the 'Client/Server Model', this means that one computer is considered the Server, everyone else is considered a Client and they connect directly to the Server.
There are a couple of things to note about this.

  1. The server have one BoltConnection object per client. All client connections can be found under BoltNetwork.clients.
    On the clients themselves this will return zero items.
  2. The clients have only one BoltConnection which is the connection to the server.
    This connection can be found at BoltNetwork.server. This property returns null on the server itself.
  3. There is no connection that refers to yourself in any way, they always represents a link to another computer.
  4. There are no direct connections between clients, all data is passed through the server.
Photon Bolt: Server & Client Model
Photon Bolt: Server & Client Model
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