PUN Classic (v1), Bolt는 휴업 모드입니다. Unity2022에 대해서는 PUN 2에서 서포트하지만, 신기능의 추가는 없습니다. 현재 이용중인 고객님의 PUN 및 Bolt 프로젝트는 중단되지 않고, 퍼포먼스나 성능이 떨어지는 일도 없습니다.
앞으로의 새로운 프로젝트에는 Photon Fusion 또는 Quantum을 사용해 주십시오.
Server & Client Model
Bolt is using what is commonly referred to as the 'Client/Server Model', this means that one computer is considered the Server, everyone else is considered a Client and they connect directly to the Server.
There are a couple of things to note about this.
- The server have one
BoltConnectionobject per client. All client connections can be found underBoltNetwork.clients.
On the clients themselves this will return zero items. - The clients have only one
BoltConnectionwhich is the connection to the server.
This connection can be found atBoltNetwork.server. This property returns null on the server itself. - There is no connection that refers to yourself in any way, they always represents a link to another computer.
- There are no direct connections between clients, all data is passed through the server.