This document is about: FUSION 2
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Overview

Overview

Fusion Shared Mode Basics explain the initial steps required to start a Fusion project. A general understanding of Unity and C# is expected.

Fusion supports multiple network topologies.

  • Server Mode: Dedicated server with public IP.
  • Host Mode: One player is the host, all other players connect to them.
  • Shared Mode: Cloud Room has StateAuthority.

Read More about Topologies here

Which mode to choose is an important decision that you need to make early in development. The mode you choose will change the way you use Fusion and write multiplayer code on a fundamental level.

To decide which mode to use we recommend that you start with the Quadrant and pick the solution that best matches your game's genre.

This tutorial is for Shared Mode. For Server and Host Mode follow the Host Mode Basics tutorial instead.

Table of Content

The tutorial is split up into 6 sections, each teaching different core concepts of Fusion.

A working version of the game created in the tutorial can be downloaded below.

Download

Version Release Date Download
2.0.0 Jan 29, 2024 Fusion Shared Basics 2.0.0 Build 404
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