This page is a work in progress and could be pending updates.
Fusion 101 will explain the initial steps required to start a Fusion project. A general understanding of Unity and C# is expected.
Fusion supports multiple network topologies.
- Server Mode: Dedicated server with public IP.
- Host Mode: One player is the host, all other players connect to them.
- Shared Mode: Cloud Room has
read more about topologies here
Which mode to choose is an important decision that you need to make early in development. The mode you choose will change the way you use Fusion and write multiplayer code on a fundamental level.
To decide which mode to use we recommend that you start with the Quadrant and pick the solution that best matches your game's genre.
This tutorial is for Shared Mode. For Server and Host Mode follow the fusion 100 tutorial instead.
Next shared mode basics 1 - getting started