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MULTIPLAYER REALTIME PUN BOLT QUANTUM
COMMUNICATION CHAT VOICE
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We Make Multiplayer Simple
Photon Realtime

不論您是獨立製作開發商或 AAA studio,都能在全球各地開發及推出即時多人連線遊戲。

Photon PUN

不論您是獨立製作開發商或 AAA studio,都能在全球各地開發及推出即時多人連線遊戲。

Photon BOLT

無與倫比的 BOLT 專屬功能

Photon Quantum

Join the revolution in multiplayer games development: create MOBAs, brawler, RTS, fighting and sports games with our blazing fast deterministic networking engine.

Photon Chat

可以輕鬆整合您App中的跨平台交談系統,並可隨時提升最大同時交談數。

Photon Voice

可跨全球的多人即時語音對話,最高水準的Codec,能整合於任何多人連線遊戲。

Photon Server

建立您專用的後端伺服器,可用於打造任何類型的多人玩家遊戲

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Update Loop

Bolt's Update Loop
Bolt's Update Loop.

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PRODUCTS REALTIME PUN BOLT CHAT VOICE SERVER QUANTUM FUSION VR | AR | MR
BOLT
  • API Reference
    • Bolt Overview
    • Bolt SDK & Release History
    • Upgrading Bolt
    • How to Obtain Your App ID
    • Get Help
      • Bolt 101 - Wizard Window
      • Bolt 102 - Getting Started
      • Bolt 103 - Properties & Callbacks
      • Bolt 104 - Events
      • Bolt 105 - Objects & Arrays
      • Bolt 106 - Animations
      • Overview
      • 1 - Project Setup
      • 2 - Network Callbacks
      • 3 - Authoritative Movement
      • 4 - Animations
      • 5 - Authoritative Lag Shooting
      • Overview
      • 1 - Setup Game Title on PlayFab
      • 2 - Download and Integrate PlayFab GSDK
      • 3 - Photon Bolt PlayFab Server Integration
      • 4 - Build and Deploy Bolt Server
    • Click to Move
    • Headless Server
    • Lobby Manager
    • Hosting with Gameye
    • Bolt & Voice Integration
    • Connection Process
    • Accepting and Refusing Connections
    • Bolt Connection Encryption System
    • Server & Client Model
    • Regions
    • TCP and UDP Port Numbers
    • Custom Authentication
    • Bolt Matchmaking
    • A2S Service
    • Update Loop
    • State
    • Commands
    • Events
    • BoltEntity
    • Global Callbacks
    • Replication Modes
    • Bolt Settings
    • Difference between Bolt Builds
    • Reliability in Bolt
    • Protocol Tokens
    • Scope, Idle & Freeze Entities
    • Temporal Anti Aliasing
    • Bolt Stream System
    • Photon Cloud and Relay
    • EnableLanBroadcast & Example
    • Prefab ID
    • Interpolation vs. Extrapolation
    • What's new in v1.2.14
    • What's new in v1.2.13
    • What's new in v1.2.12
    • What's new in v1.2.11
    • What's new in v1.2.10
    • What's new in v1.2.9
    • What's new in v1.2.8
    • What's new in v1.2.6
    • Welcome
      • Lag Compensation using Bolt Physics
      • IPriorityCalculator
      • IEntityReplicationFilter
      • Bolt Use Cases
      • Bolt Code Generation
      • Bolt Singleton Prefab
      • Global/Per-Prefab Query Options
      • Bolt Temporal Aliasing
      • Animation
      • Overriding Bolt Logging
      • 01 - Setup
      • 02 - Host & Join Game
      • 03 - Basic Movement
      • 04 - Health & Callbacks
      • 05 - Events
      • 06 - Shooting
      • 07 - Animations
      • 08 - First Person Shooter
      • 09 - Server List
    • Frequently Asked Questions
    • Authoritative Server FAQ
    • Troubleshooting
    • Glossary
    • Documentation Change Log
    • Bolt Packets
    • PUN vs. Bolt
    • Open Source Software at Photon
    • Photon Application Counter Analytics
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We Make Multiplayer Simple

We Make Multiplayer Simple

 
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