Boat and Water Physics Sample
Level
ADVANCED
Topology
DETERMINISTIC
Overview
Dynamic waves and buoyancy are a challenging feature to implement, specially because they involve matching both gameplay physics and visuals.
This sample demonstrates how to use a cheap O(1) combined eval of senoid functions over time to control both PhysicsBody3D buoyancy and a custom water waves shader. It can be a starting point for implementing similar features in your own game.
Download
| Version | Release Date | Download |
|---|---|---|
| 3.0.8 | Nov 26, 2025 | Quantum Boat and Water Physics 3.0.8 |
Screenshots
Technical Data:
- Unity
6000.0.59f2 - Universal Rendering Pipeline 17.0.3
- Quantum
3.0.8
Developer: Erick Passos
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