Overview
Introduction
Flow Fields is a navigation technique suitable for large amounts of units with a shared destination on grid based games (for example RTS, Tower Defense, etc). This addon supports map sizes up to 256x256 tiles.
Technical Requirement
- Quantum SDK 3.0 or up
- Unity 2021.3 LTS or up
Download
| Version | Release Date | Download | |
|---|---|---|---|
| 3.0.0 | Aug 12, 2025 | Quantum Flow Fields Addon 3.0.0 | Release Notes | 
Known Issues/Limitations
- The Flow Fields Map data can only be modified in Verified frames;
- Lack of built-in unit avoidance (though it is possible to perform avoidance with using the physics systems - see the Advanced Example for more info).
The three core concepts
- Flow Field Map: the grid in which units can move. This map is subdivided into smaller parts - the controllers;
- Flow Field Controller: these are smaller parts of the map. It contains portals (connectors between neighboring controllers) and precomputed flows to these portals. Controllers are subdivided into smaller parts - the tiles;
- Flow Field Pathfinder: the unit component which provides the direction in which it should move.
Screenshots
 
 
 
 
    Release History
3.1.0
- Added support for multiple flow field maps which can be baked individually and referenced by flow fields agents; 
- Added possibility to customize the baking of flow field maps which can be used, for example, to create different maps for ground and flying units; 
- Added possibility to add an Offset to a Flow Field map so it can be baked out of the world central position; 
- Fixed memory leak when settings paths to agents; 
- Fixed GC Alloc; 
- Breaking Change: FrameContextUser now has an array of flow field maps rather than only one. The map now has to be manually set again on the Quantum Runner; 
3.0.0
- Initial Release;