This document is about: QUANTUM 3
SWITCH TO

Boat and Water Physics Sample

Level
ADVANCED
Topology
DETERMINISTIC

Overview

Dynamic waves and buoyancy are a challenging feature to implement, specially because they involve matching both gameplay physics and visuals.
This sample demonstrates how to use a cheap O(1) combined eval of senoid functions over time to control both PhysicsBody3D buoyancy and a custom water waves shader. It can be a starting point for implementing similar features in your own game.

Download

VersionRelease DateDownload
3.0.811月 26, 2025Quantum Boat and Water Physics 3.0.8

Screenshots

Boats and Water
Boats and Water
Boats and Water
Boats and Water

Technical Data:

  • Unity 6000.0.59f2
  • Universal Rendering Pipeline 17.0.3
  • Quantum 3.0.8

Developer: Erick Passos

Back to top