PUN Classic (v1.x)およびBoltは旧バージョンとなり、今後はアップデートの提供が終了します。既存のPUN ClassicおよびBoltプロジェクトは引き続き稼働します。 今後の新しいプロジェクトについては、Photon FusionまたはQuantumへ切り替えていただくようよろしくお願いいたします。

Bolt Temporal Aliasing

Bolt has built-in support for handling the disjoint relationship between Update and FixedUpdate in Unity. The simulation (FixedUpdate) and rendering (Update) portion of your game does not always line up 1:1 with each other. This causes what's commonly known as micro-stutter. You can find an explanation of this here.

This support is intended for proxies only and not your controller. You will have to find your own solution for the controller (note: the link above provides code to do this).

In order to implement this see this page here.

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