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We Make Multiplayer Simple
Photon Realtime

不論您是獨立製作開發商或 AAA studio,都能在全球各地開發及推出即時多人連線遊戲。

Photon PUN

不論您是獨立製作開發商或 AAA studio,都能在全球各地開發及推出即時多人連線遊戲。

Photon BOLT

無與倫比的 BOLT 專屬功能

Photon Quantum

Join the revolution in multiplayer games development: create MOBAs, brawler, RTS, fighting and sports games with our blazing fast deterministic networking engine.

Photon Chat

可以輕鬆整合您App中的跨平台交談系統,並可隨時提升最大同時交談數。

Photon Voice

可跨全球的多人即時語音對話,最高水準的Codec,能整合於任何多人連線遊戲。

Photon Server

建立您專用的後端伺服器,可用於打造任何類型的多人玩家遊戲

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PRODUCTS REALTIME PUN BOLT CHAT VOICE SERVER QUANTUM FUSION VR | AR | MR
SERVER | v4 v5  
    • Photon Server API Reference
    • Photon Plugins API Reference
    • Photon Server Intro
    • Photon Cloud or Photon Server?
    • Basic Concepts
    • Starting Photon in 5 Minutes
    • Get Help
    • What's new in Photon 4
    • 3.4 to 4.0 Upgrade Guide
    • Photon 4.0 - Final
    • Step by Step Guide
    • Photon Plugins Manual
    • Photon Plugins FAQs
    • Plugins Upload Guide
    • Enterprise Cloud Control Script
    • Clusters Sharding
    • Base Applications
    • Photon Control
      • LoadBalancing Application
      • Cached Events
      • Interest Groups
      • Custom Authentication
      • UserIDs and Friends
      • Matchmaking Guide
      • App and Lobby Stats
      • Turn-based & Async. Games
      • Room Persistence Guide
      • Webhooks
      • Webhooks FAQ
      • New in Webhooks v1.2
      • WebRPCs
      • Encryption
      • LoadBalancing Configuration
      • MMO Concept
      • Interest Management
      • MMO Features
      • Unity Grid Demo
      • WinGrid Demo
      • Peer State Machine
    • Lite Application
    • An App From Scratch
    • Adding Operations
    • Server-To-Server Introduction
    • Exception Handling
    • Photon Server Stack Overflow
    • Logging
    • IPv6
    • Debugging
    • Secure WebSockets Setup
    • Photon Server Configuration
    • Photon Server Config Settings
    • TCP and UDP Port Numbers
    • Firewall Settings
    • Policy Files
    • Hosting and Requirements
    • Licenses
    • Analyzing Disconnects
    • Performance Tests
    • Performance Tips
    • Photon Counters
    • Photon Counters List
    • Overview
    • Glossary
    • Documentation Change Log
    • Open Source Software at Photon
    • Frequently Asked Questions
    • Photon Command Line Manual
    • Calling Operations
    • Authoritative Server
    • Serialization in Photon
    • Binary Protocol
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We Make Multiplayer Simple

We Make Multiplayer Simple

 
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