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Input

Overview

The Side Scrolling Runner sample only uses Quantum's Input struct for all of its input, so there were no Commands used in this sample.

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Unity

Find the simple input polling in LocalInput.cs, where it uses Unity's Input API.
The game controls are defined as follow:

  • Press Space Bar to perform a short jump;
  • Press and hold Space Bar to perform a long jump;
  • Press Left Shift to use gadgets.

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Quantum

There are three booleans in the Input struct which are packed into a single byte:

  • JumpStart;
  • JumpHold;
  • Attack.

The input is processed using the helper structs MovementDesires and GadgetDesires. Desires are filled based on the player’s input polled from Unity; they could also be replaced by generated Input for AI (not implemented in this sample).

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