There are two types of cards,
EffectAreas. Each one of them has its own settings type called
EffectAreaSettings respectively. Every component’s parameter can be set in these settings.
Most units are composed by the following components
EffectAreas are time limited circular areas applying different behaviours to
Units inside it.
EffectAreas are composed by the following components:
All parameters of the components are set in
EffectAreaSettings. This allows several cards to reference the same prefab. For example, the skeleton prefab is used by three different